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Need some help?
Here is a directory of assorted help threads / topics for you to wander through!

SCG General

See the full thread here.

Hello everyone! Artemus here! With an important safety PSA on helping keep your internet accounts safe from harm and hackers! I'll go over some quick tips that will hopefully help protect you from harm!

#1 2FA (Two Factor Authentication)

Two factor authentication is when a website or service offers you the option to use your cellphone or other device / method as an extra step when logging on, the idea is that having a physical device to act as your key means that someone online won't be able to get in!

Lots of websites and services offer it, services like Steam even require it for advanced features! Here are a couple of links you may find handy

Blizzard : https://us.battle.net/support/en/article/24520
Discord : https://support.discordapp.com/hc/en-us/articles/219576828-Setting-up-Two-Factor-Authentication
Gmail : https://www.google.com/landing/2step/
Steam / Steamgaurd : https://support.steampowered.com/kb_article.php?ref=8625-WRAH-9030

And to help find information on almost any 2FA website, check out https://www.turnon2fa.com/

Additional information suggested by Green Dragon Iris

It is better to use an authentication app (such as Google Authenticator ) rather than using SMS messages, while unlikely, hackers have been able to socially engineer phone companies into giving out information that can be used against you. The safest option is of course be careful with who you trust your private information with, but an authentication app is an extra step you can take for safety's sake! Plus, who knows what could happen to your phone!

Most services that offer 2FA will also provide emergency backup keys you can use if you lose your device. Rowdy stores his codes inside of his password manager, you can read about those next!

img

#2 Password managers

I'm sure you've seen the tips on passwords before, don't use something someone could easily guess! A lot of people use the same passwords for everything which is no good.

Maybe you've seen a password like this before?
cdAGoP,2ZpBHW/y

How are you supposed to remember that? Perhaps check out a password manager! Rowdy personally uses one called Keepass. It looks sort of like this!

img

A password manager is an easy to use / easy to setup tool that lets you store complex passwords for all of your sites. They usually get saved in a little database file which you can backup and store safely on a thumbdrive, your cloud service, etc.

Here are some you should check out!

Keepass : https://keepass.info/
KeepassX : https://www.keepassx.org/ (What Rowdy uses!)
Lastpass : https://www.lastpass.com/ (Is a paid service but still is one of the recommended ones)

As for actually getting the passwords, I sometimes recommend this website : https://strongpasswordgenerator.com/

But also some programs (Like KeePass and KeePassX) come with built in password generators
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#3 Watching out for scams!

Steam scams are fairly common, and the more Valve does to combat them, the smarter the scammers try and be! There are some basics to always understand!

From Dustrat : Non steam links will take out of the steam client and open up in your native internet browser, this is an indication that the site you're logging in with may be malicious!

An exception to this is the following, here on the Jewelbox / SCG site, you go through steam to login. Take note of the URL, you're still on the real Steam Community website, you're just logging on normally. In this scenario, we (scg.wtf) does not get your password, you're using Oauth to log in!

img

  1. Steam/Valve will never ask you for your password. Especially via your steam chat.
  2. People can threaten to report you all they like, it won't work unless you're actually breaking a rule.
  3. A Valve admin will never talk to you on steam, a community admin may be different, but they cannot globally ban your account.

Look out for scams that ask you to add someone, or visit a sketchy website.

img
This is an example of a scam in action, don't fall for it!

From Jhar: Most if not all scammers or malicious people create a “sense of urgency” to their messages in order to provoke action.

In addition, be very careful when logging into a website, take note of the URL and watch out for any weird misspellings or incorrect names. This applies to email scams when checking sending headers as well!

#4 Other tips!

Here are some quick tips that may also come in handy!

  1. Always make sure you're using Https instead of http! Https is for securing data you send back and forth between a website, and can help avoid people in-between watching your data.
  2. When using public wi-fi (As in, free or otherwise passwordless wifi you find in public) avoid logging into anything with your passwords if you can help it, if not, make sure you're accessing the website via https!
  3. Use open-source software when you can! What does that mean? Use software that hosts the code library on a website like Github or Gitlab, open-source software means almost anyone can contribute and audit it, which helps avoid potentially dangerous schemes like malware.
  4. Don't be afraid to ask for help with a security question, or if you think someone's account may be compromised!

For more help, feel free to write here, or ask the nerds over at the #tech-support channel in the SCG Discord!

Team Fortress 2

See the full thread here.

Remember : There are 3 ways to use commands!
You have your command, let's say the kick command, there are 3 ways to use prefixes.

In chat

!kick - means people will see you using it
/kick - means people will not see you using it

In console

sm_kick - how you use console commands.

When using commands on players, you only need to write as much of their name as the server will distinguish.
To use a command on a player by a steam ID (ex.STEAM_0:0:XXXXXXXX) prefix it with a # symbol. (sm_kick #STEAM_0:0:XXXXXXXXX)
When putting a reason, use quotes to wrap the whole thing!
In the examples below, don't use the <arrows> when writing stuff out, I'm using them to highlight what the extra variables are.

--
Administration commands
admin - Brings up the admin menu, this actually has all the commands you need right there for convenience :D
kick <player> <reason> - Kicks a player from the server
ban <player> <time in minutes, 0 for forever> <reason> - Bans a player from the server
mute <player> <time in minutes> - Mutes a player from speaking
gag <player> <time in minutes> - Ditto, but blocks their text chat only
silence <player> <time in minutes> - Blocks a player's voice and text chat
happy <player> - Overrides a player's text chat with silly messages

Punishment commands
smite <player> - Smites a player
slap <player> <damage> - Slaps a player, damage is optional
slay <player> - Kills a player

Other commands of interest
rr - Restarts a round, meant for broken payload maps, also resets the map time

See the full thread here.

Donation Benefits

Donating to SCG grants you a bunch of little cosmetic things on our Team Fortress 2 servers, they are cosmetic only, no pay to win garbage!

End of round sprite

The end of round sprite is exactly as it sounds, you can select a little sprite to show up above your head at the end of a round!

Join message

Rainbow text

Weapon effects

Donator command usage

Donator menu

Donator commands

How to donate

Team Fortress 2 guides

See the full thread here.

This page will be updated eventually with a list of the more important / public commands, but for a frame of reference I have put up the entire list of commands on the workshop page here.

Jewelbox Help

See the full thread here.

Channel

A channel, or board, is a group of discussions that all fall under a single shared topic. Like the Team Fortress 2 channel talks about Team Fortress 2 game or server discussions.

A channel has 4 possible statuses.

  1. Normal - You may post new discussions and reply to them
  2. Reply only - Only admins may make new threads, anyone else can reply to them.
  3. Read only - Only admins may make new threads, but only they can reply to them as well.
  4. Pure override - No one may post to this, it is used to display other data (Like the SCG news board only displays SCG group posts.)

Tags

Tags are as they sound, some channels allow for additional tags to aid in searching for a discussion later on. Tags aren't custom, they can only be selected from a list of tags that a particular channel allows.

Additions

Additions, or templates, or extra bits/tools that can be added to a discussion when the need arrives. An example of this is is this particular discussion, that has the thread_sidebar and table_of_contents flags enabled. This allows this discussion to have a table of contents for easier reading.

Additions are only accessible to admins with the proper permissions, eventually, more members will get access to these flags!

Overrides

Discussion overrides or Channel overrides refer to when the normal layout of the respective page has been replaced with custom content that would normally require extra effort or cannot be done with markdown.

Basically, it can be used to make a discussion that has custom code inside of it.

Protected discussions

A protected discussion or post is one that has been previously reported at some point in the past, determined not to be breaking any of the SCG rules, and marked as protected. A protected discussion cannot be reported as it was found to not be breaking the rules.

If the protected discussion or post is edited at all, by an admin or the topic's owner, it will lose its protected status.

See the full thread here.

The jewelbox uses markdown to manage posting, and it is very easy to use!

The JB comes with a tool that helps enter in some bits for you, but there are some additional things that aren't yet on the button list.

Headings

Little heading

Medium heading

Big heading

### Little heading
## Medium heading
# Big heading

Bold text
Italic Text

**Bold text**
_Italic Text_

A link!

[A link!](http://google.com)

img
img
img

![img](https://cdn.discordapp.com/attachments/298502417262313480/342057653070987274/yvBNbA95u0uJn8VTbAZVZZ-G8xOprfZefEPFBNR7-Ck.png){.left}
![img](https://cdn.discordapp.com/attachments/298502417262313480/342057653070987274/yvBNbA95u0uJn8VTbAZVZZ-G8xOprfZefEPFBNR7-Ck.png){.right}
![img](https://cdn.discordapp.com/attachments/298502417262313480/342057653070987274/yvBNbA95u0uJn8VTbAZVZZ-G8xOprfZefEPFBNR7-Ck.png){.center}
  • An unordered list
    1. An ordered list
- An unordered list
1. An ordered list
A block of code
\```
A block of code
\```

A quote

>A quote

Other options

@1
Using an @ then a profile ID allows you to reference a JB member

@1
Using an @ then a profile ID allows you to reference a JB member
Tables And Such
This is normal This is centered This is aligned right
This is normal This is centered This is aligned right
This is normal This is centered This is aligned right
|Tables|And|Such|
|-||:-:|-:|
|This is normal|This is centered|This is aligned right|
|This is normal|This is centered|This is aligned right|
|This is normal|This is centered|This is aligned right|

Syntax accepts some color names
But also all of these

{c:yellow}Syntax accepts some color names{/c}
{c:#ffffff}But also all of these{/c}

Angery text

{angery}Angery text{/angery}

test

{center}test{/center}

See the full thread here.

Multi-author posts are exactly as they sound. They're posts that multiple people have edit rights to! This is mostly meant for big group posts where the group is either a bunch of admins, guild leaders, etc. All edits are recorded just as normal, and it's like a giant group post.

enter image description here

For specifics, the post still has an owner, the person who first wrote it. They start it, then add in their cohorts and blamo! If someone happens to add something rule breaking to the thread, we will know who did it and there won't be any sort of wrongful punishment.

See the full thread here.

Seasonal servers are servers that may only be online for certain times / events, such as Halloween.

Sven Co-Op

See the full thread here.

Just tossing this here for reference, will clean up soon! Sven uses a plugin called AdminFuckery as the admin toolset, the commands are as follows

https://forums.svencoop.com/showthread.php/44613-AdminFuckeryBase

1: admin_ban ("steamid") <"reason"> <duration in minutes, 0 for infinite> <0/1 ban ip instead of steamid> - ban target
2: admin_banlate ("steamid/ip") <"reason"> <duration in minutes, 0 for infinite> - late ban target, basically adds to ban list. Doesn't validate player like admin_ban does.
3: admin_blockdecals (target) (0/1 unban/ban) - Ban target from spraying
4: admin_changelevel (level) - change level
5: admin_gag (targets) (mode a/c/v) - gag player, a = all, c = chat, v = voice
6: admin_kick (target) <"reason"> - kicks target with reason
7: admin_rcon (command) - remote console
8: admin_say (0/1 showname) (0/1/2 chat/hud/middle) ("text") <holdtime> <target> <r> <g> <b> <x> <y> - say text
9: admin_slap (target) <damage> - slap target(s)
10: admin_slay (target) - slay target(s)
11: admin_trackdecals <0/1 mode> - track player sprays, don't define mode to toggle
12: admin_unban ("steamid or ip") - unban target
13: admin_ungag (targets) - ungag player
14: afb_access (target) <accessflags> - get/set accessflags, add + or - before flags to add or remove
15: afb_disconnected <0/1 don't shorten nicks> - Show recently disconnected client information
16: afb_expansion_list - List expansions
17: afb_expansion_start ("expansion SID") - start expansion
18: afb_expansion_stop ("expansion SID") - stop expansion
19: afb_help <page> <0/1 show expansion> - List available commands
20: afb_info - Show info
21: afb_last <0/1 don't shorten nicks> - (alias for afb_disconnected) Show recently disconnected client information
22: afb_menu - pop open a simple command menu
23: afb_peek (targets) - peeks into internal AFB info
24: afb_setlast (target) - sets last target, use if you only want to select somebody without running a command on them
25: afb_who <0/1 don't shorten nicks> - Show client information
26: ent_create (classname) <"key:value:key:value:key:value" etc> - create entity, default position at your origin
27: ent_damage <damage> <targetname> - damage entity, if no targetname given it will attempt to trace forwards
28: ent_drop - Drop entity that you are aiming at to ground
29: ent_dumpinfo <dirty 0/1> <targetname> - dump entity keyvalues into console, if no targetname given it will attempt to trace forwards
30: entitem (weapon/ammo/item name) - Spawn weapon/ammo/item at your location
31: ent_keyvalue (key) <value> <value> <value> - get/set keyvalue of entity you are aiming at, use "!null!" to set keyvalue as empty
32: ent_keyvaluename (targetname) (key) <value> <value> <value> - get/set keyvalue of entity based on targetname, use "!null!" to set keyvalue as empty
33: ent_keyvaluerange (classname) (range) (key) <value> <value><value> - get/set keyvalue of entity based on classname and range, use "!null!" to set keyvalue as empty
34: ent_kill <targetname> - removes entity, if no targetname given it will attempt to trace forwards
35: ent_move - Use without argument to see usage/alias - Grab entity and move it relative to you
36: ent_movecopy - Use without argument to see usage/alias - Copy & grab (copied) entity and move it relative to you
37: ent_movename (targetname) - absolute move, entity is placed to your origin
38: ent_mover <0/1 mode> - weapon_entmover, don't define mode to toggle
39: ent_rotate (x) (y) (z) <targetname> - rotate entity, if no targetname given it will attempt to trace forwards. For best results use 15 increments
40: ent_rotateabsolute (x) (y) (z) <targetname> - set entity rotation, if no targetname given it will attempt to trace forwards
41: ent_trigger <targetname> - trigger entity, if no targetname given it will attempt to trace forwards
42: ent_triggerrange (classname) (range) - trigger entity based on classname and range
43: ent_worldcopy (speed) <angle vector> <0/1 reverse> <0/1 xaxis> <0/1 yaxis> - Create worldcopy
44: ent_worldremove - Remove all worldcopies
45: fun_fade (targets) <r> <g> <b> <fadetime> <holdtime> <alpha> <flags> - fade target(s) screens!
46: fun_gibhead (targets) - GIBS!!! Spawns head gib on target(s)!
47: fun_gibrand (targets) <amount> - GIBS!!! Spawns random gibs on target(s)!
48: fun_maplight (character from A (darkest) to Z (brightest), M returns to normal) - set map lighting!
49: fun_shake <amplitude> <frequency> <duration> - shake everyone's screen!
50: fun_shootgrenade <velocitymultipier> <time> - shoot grenades!
51: fun_shootportal <damage> <radius> <velocity> - shoot portals!
52: fun_shootrocket <velocity> - shoot normal RPG rockets!
53: player_disarm (targets) - disarm target(s)
54: player_dumpinfo (targets) <dirty 0/1> - dump player keyvalues into console
55: player_exec (targets) ("command") - execute command on client console
56: player_freeze (targets) <0/1 mode> - freeze/unfreeze target(s), don't define mode to toggle
57: player_getmodel (targets) - return target(s) playermodel
58: player_give (targets) (weapon/ammo/item) - give target(s) stuff
59: player_giveall (targets) - give target(s) all stock weapons
60: player_giveammo (targets) - give target(s) ammo
61: player_givemapcfg (targets) - apply map cfg to target(s)
62: player_god (targets) <0/1 mode> - set target(s) godmode, don't define mode to toggle
63: player_ignite (targets) - ignite target(s)
64: player_keyvalue (targets) (key) <value> <value> <value> - get/set target(s) keyvalue
65: player_noclip (targets) <0/1 mode> - set target(s) noclip mode, don't define mode to toggle
66: player_nosolid (targets) <0/1 mode> - set target(s) solidity, don't define mode to toggle
67: player_notarget (targets) <0/1 mode> - set target(s) notarget, don't define mode to toggle
68: player_position (target) - returns target position,
69: player_resurrect (targets) <0/1 no respawn> - resurrect target(s)
70: player_setmaxspeed (targets) (speed) - set target(s) max speed
71: player_tag <targets> <tag> - tag target, visible only for admins. Run without arguments to view list
72: player_tagfix - refresh tags on your view, in case something fucks up
73: player_teleportaim (targets) - teleport target(s) to where you are aiming at
74: player_teleportmeto (target) - teleport you to target
75: player_teleportpos (targets) (vector) - teleport target(s) to position
76: player_teleporttome (targets) - teleport target(s) to you
77: player_viewmode (targets) (0/1 firstperson/thirdperson) - set target(s) viewmode
78: say !freeze (targets) <0/1 mode> - freeze/unfreeze target(s), don't define mode to toggle
79: say !give (targets) (weapon/ammo/item) - give target(s) stuff
80: say !giveammo (targets) - give target(s) ammo
81: say !nosolid (targets) <0/1 mode> - set target(s) nosolid mode, don't define mode to toggle
82: say !resurrect (targets) <0/1 no respawn> - resurrect target(s)
83: say !tag <targets> <tag> - tag target, visible only for admins. Run without arguments to view list
84: say !tagfix - refresh tags on your view, in case something fucks up
85: say !tpaim (targets) - teleport target(s) to where you are aiming at
86: say !tpmeto (target) - teleport you to target
87: say !tptome (targets) - teleport target(s) to you