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Discussion: Team Fortress 2 Update for Thursday, March 5th, 2020 posted in Team Fortress 2

Bark bark!
I got a special letter, an update! Here are the details!

-Store weapons can now be disabled on a per map / gamemode basis (Rainbow)

To prevent weapon conflicts in things like Prophunt, Dodgeball, MvM, etc.

-Added the good boys as bot spawns (Chocolate)

Voting for bots to join small games on chocolate will now bring in two special bots ... the good boys!

-Removed the "Don't change" option when rocking the vote (Chocolate,Rainbow,Strawberry)

Chocolate and rainbow have a don't change option on the RTV list which is a little counter productive

-Changed the custom fov plugin to not adjust thirdperson fovs (Chocolate,Rainbow,Strawberry,Front Line Fudge,Vanilla)

The FOV plugin has been modified to not adjust custom FOV settings on clients in third person where applicable (Dodgeball, Prophunt, etc)

-The Store plugin has been trimmed down to run more efficiently (Chocolate,Rainbow,Strawberry,Front Line Fudge,Vanilla)
-Improved how the burn death animations plugin works (Chocolate,Rainbow,Strawberry,Front Line Fudge,Vanilla)

The method used to generate ragdolls is now more efficient than before

-Updates to the donator plugin (Chocolate,Rainbow,Strawberry,Front Line Fudge,Vanilla)

The donator plugin's menu now has support for all donator features, opening the menu provides access to the Kill Effects, Rainbowize, and a special thank you message!

-Clientprefs now use a network wide database (Chocolate,Rainbow,Strawberry,Front Line Fudge,Vanilla)

Clientprefs are like cookies for certain server settings, instead of having to adjust certain settings per server, they're now universal

-The chat join message donator feature has been changed (Chocolate,Rainbow,Strawberry,Front Line Fudge,Vanilla)

Previously, the chat join message feature needed to be set per client, per server, and then each client would need to set that message per server. This was a pain for everyone involved. Now, the chat join message has been incorporated similarly to the normal donator text.

-!sosig is now a command that works as a votescramble command (Chocolate,Rainbow)
-Removed an old extension and plugin that caused command delay when using voice (Chocolate,Rainbow,Strawberry,Front Line Fudge,Vanilla)

Only seemed to affect Rainbow and only for a few weeks around a month ago

-Exploding headshots now handle ragdolls correctly (Chocolate,Rainbow)

No more shrunken heads, stumpy bodies, etc~

-Exploding headshots now keep the equipped inventory of the player killed (Chocolate,Rainbow)
-Invisible spies no longer show speechbubbles over their heads when they speak (Chocolate,Rainbow,Strawberry,Front Line Fudge,Vanilla)
-Players who type messages may now sometimes have typing bubbles over their heads ()

When you enter a message in text chat, a typing bubble will appear over your head and will remain for a moment or until you start moving. You can also start by opening text chat, pressing space then enter, to start the typing event without having to send a message!

-The end of round donator sprite now handles sprites more efficiently (Chocolate,Rainbow,Strawberry,Front Line Fudge,Vanilla)

Sprites are now parented to players instead of teleported on frame

This has been an SCG Service update! You can check all our important updates on our update page here!
Mann Co. would totally sign off on this if they could! Report any bugs or suggestions here!


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