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Welcome to SCG


Buttermilk
0/84 Players
MC: 1.13.2

IP: 142.44.191.85:26602

This server is currently in beta! It may have bugs or issues, if you spot them, please report them on the discussions link above!

About

Minecraft is a 2011 sandbox video game originally created by Swedish programmer Markus "Notch" Persson and later developed and published by Mojang. Wikipedia

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Plugins

See the full thread here.

[size=14pt]What is it?[/size]

GScramble is the scrambler / balance system SCG uses, ours however is specially modified to fix a few different issues. This plugin is designed to help balance the teams, and scramble player order whenever stacking / steam rolling is detected. It also has blocks in place that stops players from stacking , should they want to do so.

[size=14pt]Commands[/size]

[color=orange]!prefrence - Allows you to select a team you prefer when the server does a scramble. This does not guarantee that you will be sent to this team.
votescramble / scramblevote / sausage - Chat triggers to indicate you want to vote for a scramble.

[/color]

[size=14pt]How it works[/size]

The following are written explanations of various settings we have. They are not in any order so sorry for the randomness of their arrangement. These are the settings that can be voted on to be changed if you disagree with their set up! Don't be afraid to speak up!

[size=12pt]When a scramble can occur[/size]

When a team has won twice in a row.
When one team has failed to ever capture a koth point during a round.
When the frag ratio is greater than or equal to (2.0)
When a round has ended in less than (2 minutes)
When a the average score difference is (10)
When the average domination difference is (5)
The following round after a vote to scramble has passed.

[size=12pt]Scramble settings[/size]

If a scramble happens during round setup, medics will have their ubers recharged.
If a scramble happens during round setup, the timer will reset.
No one is immune to scrambles.
When a scramble occurs, it will scramble the teams by class composition to create a better mix of teams.
Scrambles will not happen unless there are 8 or more people in game.
Vote scrambles are possible with 6 or more people in game only.
Vote scrambles that pass will happen when the current round is over.

[size=14pt]Balance settings[/size]

Players who have capped a point / intel within 60 seconds of balance will be ignored.
Players dueling will be be ignored.
Engineers with buildings will be ignored.
If an imbalance (2 player diff) is detected, the teams will balance within (10) seconds.
If a strict imbalance (4 player diff) is detected, the teams will auto balance immediately.
Teams are auto balanced at the start of each round.
[color=orange]SCG ONLY : The auto balance will balance by LOWEST SCORE. Meaning if you have the lowest score on your team, you will be pushed to the other if you have to. This was put in by special request by me and done by our own Dr.Krunklehorn. I wanted this after noticing many occasions where random and often very loyal players on a team were kicked off to a team they may of been spending a whole round killing.[/color]

See the full thread here.

[size=14pt]What is it?[/size]

The AFK manager is exactly what it sounds like. It's a manager tool designed to regulate and deal with AFK players. Before this, the way AFK handleing worked as anyone AFK for 3 minutes would be kicked. This lead to a lot of complaints about afk players on a team causing natural imbalances. If these players were kicked, many times they'd rejoin with harsh words about being afk for only a few moments or as one person put it to me "not allowed to get up for a glass of water".

So now, this AFK system will push you to spectate after being AFK for a minute. Then after two minutes of being in spectate, you are then kicked. Meaning, you still have 3 minutes to be AFK. But only a minute to actually stay on your team. I feel this is a better option as it allows you to deal wit hwhatever while not mucking up your team.

See the full thread here.

The SCG Loyalty Store

Let's get this out of the way, this is not a pay for play / pay to win / pay anything whatever thing. This is entirely based on credits you earn while playing on SCG servers!

The SCG Loyalty Store allows you to set your name color, chat color, and species tag for use in the server!

Content

Name colors

Exactly as the name implies, it's the color of your player name!

Chat colors

Ditto. But this time your chat color!

Species tag

This lets you set a species tag prefix in your name. For example, mine is [Crux]. Your species not on the list? Let me know!

Commands

Command Description
/store Opens the store menu
/inv Opens the inventory menu
See the full thread here.

What is it?

Protocol Override is a difficulty mod for the SCG MVM servers that adjust the game's overall difficulty for games with 7 or more players.

The problem with hosting a 10 player MVM server is that the extra four people often make games far too easy. Even on the harder missions, the extra help tips the scales in favor of the humans. This plugin aims to change that. The difficulty of the game is adjusted into tiers based on groups of two players.

Difficulty adjustments

1-2 players

All Robots
All robot movement speed is reduced by 20%
All robot crits become mini crits
There is a 3 second delay before a robot with the bomb will begin to jump in the silo.

2-4 players

All Robots
All robot movement speed is reduced by 10%

5-6 players

All Robots
Everything here is totally normal, no adjustments have been made at all.

7-8 players

Giant Robots
Giant Robot speed is not adjusted
5% Damage Bonus while half dead
40% Health Boost
Mini Boss Robots
Boss Robot speed is not adjusted
5% Damage Bonus while half dead
33% Health Boost
Robots
20% Speed Bonus
25% Damage Bonus while half dead
40% Health Boost

9-10 players

Giant Robots
Giant Robot speed is not adjusted
10% Damage Bonus while half dead
75% Health Boost
Mini Boss Robots
Boss Robot speed is not adjusted
10% Damage Bonus while half dead
67% Health Boost
Robots
40% Speed Bonus
50% Damage Bonus while half dead
75% Health Boost

Teleported robots

Robots that are teleported are adjusted differently, they are slightly less powerful than traditional bots. If the bomb is near the final point, teleported bots have much less of a speed boost and are weaker than their normally teleported counterparts. Teleported bots are only adjusted in the 7-8 and 9-10 player tiers.

Spies

Spy bots never have speed bonuses attached to them regardless of size.

See the full thread here.

Hello! This post is dedicated to the assorted plugins, commands, tools and features you'd find on SCG that aren't large enough to be split into individual threads!

RP Commands

Command Usage
/hug <name> Hugs a player
See the full thread here.

Notices

  1. Do not claim land too close to someone else!
  2. Claim the land you want to protect! We are not responsible for lost or stolen goods due to unclaimed land space!

How do I claim land space?

  1. Use a golden shovel! This is your claim tool!
  2. Right click your first corner, then your second.
  3. You're all set!

What are my limits?

  1. You start off with a total collection space of 100 blocks!
  2. You collect an additional 100 blocks per hour of play time, with a max limit of 2000 blocks.
  3. These are default settings, feel free to provide feedback if you feel these are unfair! :X

Commands

For more details, the entire list of commands can be found here : https://github.com/TechFortress/GriefPrevention/wiki/Commands

Command Description
/AbandonClaim Deletes the claim you're standing in.
/ClaimExplosions Toggles if explosions are allowed in the claim.
/Trust Gives another player permission to edit in your claim.
/UnTrust Revokes any permissions granted to a player in your claim.
/AccessTrust Gives a player permission to use your buttons, levers, and beds.
/ContainerTrust Gives a player permission to use your buttons, levers, beds, crafting gear, containers, and animals.
/TrustList Lists the permissions for the claim you're standing in.
/SubdivideClaims Switches your shovel to subdivision mode, so you can subdivide your claims.
/RestrictSubclaim Restricts a subclaim, so that it inherits no permissions from the parent claim.
/BasicClaims Puts your shovel back in basic claims mode.
/PermissionTrust Grants a player permission to share his permission level with others.
/Untrust All Removes all permissions for all players in your claim.
/AbandonAllClaims Deletes all of your claims.
/BuyClaimBlocks Converts server money to claim blocks.
/SellClaimBlocks Converts claim blocks to server money.
/GivePet Gives away a tamed animal.
/ClaimsList Lists a player's claims and claim block details.
/IgnorePlayer Ignores a target player's chat messages.
/UnIgnorePlayer Un-ignores a target player's chat messages.
/IgnoredPlayerList Lists all players currently ignored
/Siege Besieges a player (disabled by default).
/Trapped Gets a player out of a land claim he's trapped inside.
/UnlockDrops Allows other players to pick up items you dropped when you died.
See the full thread here.

Problem on the server? Hacker? Child? Someone being a rude pos?

!report them!

!report "name (optional)" "reason (optional)"

Using a report sends a message directly to our discord, and soon will also be sent to our steam accounts. Response time will hopefully be quick!