[size=14pt]What is it?[/size]
GScramble is the scrambler / balance system SCG uses, ours however is specially modified to fix a few different issues. This plugin is designed to help balance the teams, and scramble player order whenever stacking / steam rolling is detected. It also has blocks in place that stops players from stacking , should they want to do so.
[color=orange]!prefrence - Allows you to select a team you prefer when the server does a scramble. This does not guarantee that you will be sent to this team.
votescramble / scramblevote / sausage - Chat triggers to indicate you want to vote for a scramble.
[size=14pt]How it works[/size]
The following are written explanations of various settings we have. They are not in any order so sorry for the randomness of their arrangement. These are the settings that can be voted on to be changed if you disagree with their set up! Don't be afraid to speak up!
[size=12pt]When a scramble can occur[/size]
When a team has won twice in a row.
When one team has failed to ever capture a koth point during a round.
When the frag ratio is greater than or equal to (2.0)
When a round has ended in less than (2 minutes)
When a the average score difference is (10)
When the average domination difference is (5)
The following round after a vote to scramble has passed.
If a scramble happens during round setup, medics will have their ubers recharged.
If a scramble happens during round setup, the timer will reset.
No one is immune to scrambles.
When a scramble occurs, it will scramble the teams by class composition to create a better mix of teams.
Scrambles will not happen unless there are 8 or more people in game.
Vote scrambles are possible with 6 or more people in game only.
Vote scrambles that pass will happen when the current round is over.
Players who have capped a point / intel within 60 seconds of balance will be ignored.
Players dueling will be be ignored.
Engineers with buildings will be ignored.
If an imbalance (2 player diff) is detected, the teams will balance within (10) seconds.
If a strict imbalance (4 player diff) is detected, the teams will auto balance immediately.
Teams are auto balanced at the start of each round.
[color=orange]SCG ONLY : The auto balance will balance by LOWEST SCORE. Meaning if you have the lowest score on your team, you will be pushed to the other if you have to. This was put in by special request by me and done by our own Dr.Krunklehorn. I wanted this after noticing many occasions where random and often very loyal players on a team were kicked off to a team they may of been spending a whole round killing.[/color]
[size=14pt]What is it?[/size]
The AFK manager is exactly what it sounds like. It's a manager tool designed to regulate and deal with AFK players. Before this, the way AFK handleing worked as anyone AFK for 3 minutes would be kicked. This lead to a lot of complaints about afk players on a team causing natural imbalances. If these players were kicked, many times they'd rejoin with harsh words about being afk for only a few moments or as one person put it to me "not allowed to get up for a glass of water".
So now, this AFK system will push you to spectate after being AFK for a minute. Then after two minutes of being in spectate, you are then kicked. Meaning, you still have 3 minutes to be AFK. But only a minute to actually stay on your team. I feel this is a better option as it allows you to deal wit hwhatever while not mucking up your team.
First. Rule. Try to build a good deal away from someone else, unless that person is your best bud, then you move the fuck in and eat their food.
HERE WE GO.
And blamo. This is now your land! Free from user theft! There are more things you can do too, check out the entire command list here when you get a chance.
Also, while not apart of this plugin, using /home will take you to where you last slept. Keep that in mind!
And hey, need help? Feel free to let us know!
/home now will bring you to where you last slept.
The SCG Minecraft server uses the Gringotts currency plugin to manage its currency.
The reference page is here: https://dev.bukkit.org/projects/gringotts
This system uses emeralds as a physical currency, 1 emerald = 1 dollar basically. You're allowed to keep and trade emeralds as a physical item, and you're also able to transport them to a digital vault using commands.
The following are the commands for Gringotts.
/money - check your money balance
/money pay <amount> <player> - Pay an amount to a specific player
/money withdraw <amount> - Take money out of your vault
/money deposit <amount> - Add money to your vault, assuming you have the amount on your person
In order to help buy and sell excess items around the server, we also provide a chest shop mod.
In order to create a chest shop, set down a chest and put a sign next to it. On the sign, enter in the following...
<Keep the first line blank>
Number of items per transaction (10)
Buy cost:Sell cost (B10:S:5)
The in-game name of the item (Dirt)
Obviously, you need to make sure your chest has enough product for it to be sold. All sales done will put emeralds in your inventory!
Hey I'll talk about this soon I'm just leaving this here to remind me :>
Problem on the server? Hacker? Child? Someone being a rude pos?
!report "name (optional)" "reason (optional)"
Using a report sends a message directly to our discord, and soon will also be sent to our steam accounts. Response time will hopefully be quick!