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Team Fortress 2

About this More server info


Chocolate
0/24 Players
Current Map
koth_nucleus

IP: furfortress.com:27015

General server, stock modes with some custom maps mixed in. Widely regarded as the "regular" server.

Capture_The_FlagControl_PointKoth_Of_The_HillPayloadRobot_Destruction

Rainbow Swirl
0/24 Players
Current Map
cp_well

IP: furfortress.com:27016

Multi-mod server with custom character models, maps, gamemodes and more!

Capture_The_FlagControl_PointKing_Of_The_HillPayloadDodgeballRandomizer

Strawberry
0/24 Players
Current Map
vsh_polar_rc1

IP: furfortress.com:27017

24/7 TF2ware! Unless something else is going on...

Front Line Fudge
6/10 Players
Current Map
mvm_plateau_b5

IP: furfortress.com:27018

A 24/7 Mann Versus Machine server, featuring custom maps. This server supports 10 players, join via console.

Mann_Vs_Machine

Vanilla
0/32 Players
Current Map
mge_training_v8_beta4b

IP: furfortress.com:27019

Hangout server where you can ... hang out. Also used to beta test new toys.

Training

About

Nine distinct classes provide a broad range of tactical abilities and personalities. Constantly updated with new game modes, maps, equipment and, most importantly, hats!



Admins

76561198002964474's Steam Profile76561197993688957's Steam Profile76561198021136606's Steam Profile76561197996044178's Steam Profile76561198035445618's Steam Profile76561198002637517's Steam Profile76561197981354532's Steam Profile

History


History

The Chocolate server is SCG's original server. Originally an all around everything server, full of an assortment of mods and no specfic purpose, it was later split apart in the Rainbow Swirl server. Today, it serves as the most basic server. Stock modes, but not always stock maps!

The Chocolate server features a mix of stock maps and custom maps, all of which have been voted on by the community. There are a few plugins but overall the focus on the game is kept on being as normal as possible.

As normal as an SCG server can be anyway...
Information

  • Random crits : No
  • Non stock maps : Yes
  • Non stock modes : No
  • Player count : 24
  • Replays enabled : Yes
History

The Rainbow Swirl server was the answer to "What are we going to do about all of these mods on the SCG server?". You see, SCG only had one server at the start, that was mixed with all kinds of mods. Eventually, we ran a discussion on how to serve everyone trying to play and the answer was to split up the servers!

Chocolate (Which was actually called Vanilla at first) became a server without any major mods on it, and Rainbow was called the modded server. Now as we are here today, it's half modded. Still tons of fun either way!
Information

  • Random crits : No
  • Non stock maps : Yes
  • Non stock modes : Yes
  • Player count : 24
  • Replays enabled : Yes
History

Strawberry was originally the solution to "Well what if we want to play Saxton Hale?". VSH mode being a very lengthy gamemode, we decided it was popular enough to have its own server. However, that was quite a long time ago...

Now it's a 24/7 TF2ware server!
Information

  • Random crits : Yes
  • Non stock maps : Yes
  • Non stock modes : Yes
  • Player count : 25
  • Replays enabled : No
History

When MVM rolled around, it was obvious we were going to get a server for it, and here it is! This server features a 10 player limit instead of the standard 6 players in most MVM games.

To help make up for the extra players, the difficulty and damage the bots do scales based on players. This also works backwards, so small games have a fighting chance at winning too.
Information

  • Random crits : Yes
  • Non stock maps : Yes
  • Non stock modes : No
  • Player count : 10
  • Replays enabled : No
History

Vanilla simply put, is a basic server that I use to test plugins or other weird things. However, when it is not being used for science, it can be used for training! It features a selection of training maps for you to practice assorted skills on!
Information

  • Random crits : No
  • Non stock maps : Yes
  • Non stock modes : Yes
  • Player count : 32
  • Replays enabled : No

Community Content

See the full thread here.

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The TF2 SCG Health Hud!

Drop it in your /steamapps/common/Team Fortress 2/tf/custom folder!

Currently version 1.04 - 1/11/2019

Download here!

See the full thread here.

Introducing: the Spraymaker5000!

Spraymaker5000

Spraymaker5000 can make super high quality sprays the like you've never seen before! Your typical high quality spray is 512x512 pixels, but Spraymaker5000 can do 1024x1020 pixels!

Features:

  • Easy to use click-and-drag UI!
  • Autocrop!
  • Scale to: Fit, Fill, Stretch, None! See here: https://imgur.com/a/T9WEP
  • Easily determine the highest possible quality given the number of frames and mipmaps!
  • Make super high quality 1024x1020 pixel sprays!
  • Make animated sprays with the highest possible resolution for the number of frames needed!
  • Make fading sprays (resolution must be power of 2)!
  • Make animated fading sprays, because why not!
  • Automatically install sprays to games!

And here's a look at the UI:

Automatically installing the spray to specified games:
Spraymaker5000 BETA version 1.2.0.20 installing to specified games
Making a super high quality 1024x1020 pixel spray:
Spraymaker5000 BETA version 1.1.0.18 super high quality spray
Making an animated spray:
Spraymaker5000 BETA version 1.1.0.18 animated spray
Making a fading spray, which is also uncompressed black and white (L8):
Spraymaker5000 BETA version 1.1.0.18 fading spray
The ugly original example picture:
Spraymaker5000 BETA version 1.0.0.14

Just what's the big deal? See the quality difference for yourself: https://imgur.com/a/zTLv9
(imgur additionally compresses images a bit, but you get the idea)

Download latest version:
Spraymaker5000 BETA version 1.3.0.23:
http://www.mediafire.com/file/zlawjaaj7095b42/Spraymaker5000_BETA_1_3_0_23.zip/file
SHA1: AFAC64025B4D519183E8A91BC4F9A5E3B4EF207D
SHA256: 82B6FA5D8E690946CDC0BB8BAAE2A4E02A268A410BFEEB24988F0A40939215E9

Download previous versions:
Spraymaker5000 BETA version 1.3.0.21:
http://www.mediafire.com/file/rsrtf8o1k139r96/Spraymaker5000_BETA_1_3_0_21.zip/file
SHA1: 6A3CF56AA87F5187AC1CB45E1A946174D40B02A6
SHA256: C67E20A0EAFE6436A5AEDCC919AB6BF35BA2A318477BC60D24AB11376B546CF0

Spraymaker5000 BETA version 1.2.0.20:
https://www.mediafire.com/file/hapobmzhdchgmfc/Spraymaker5000_BETA_1_2_0_20.zip/file
SHA1: BB1B02C63AEC2F34A706E618E49E1E94D97420E1
SHA256: 70A839FFDBA3C17C5E96C145D7F225CAABDF35460B8DAB42DBF99DF53DADAC53

Spraymaker5000 BETA version 1.1.0.18:
https://www.mediafire.com/file/9d09l1910y2h174/Spraymaker5000_BETA_1_1_0_18.zip
SHA1: 2A046E446458A0D05D59E56A657A48CE404DE7DC
SHA256: AF33CBC24A797FAA90E67744F0CDD0380F8984D063AA54FE0F8C44BA3E89ED93

Spraymaker5000 BETA version 1.0.0.17:
https://www.mediafire.com/file/2co766gn48mi0w1/Spraymaker5000_BETA_1_0_0_17.zip
SHA1: AB241FB90F692A572CC65FAE11B7BD9C812D6E5D
SHA256: 668E49617BA6141483FE173AF6A114D4E9B3E700603174A2094B7FB9B127F91B

Help

See the full thread here.

Donation Benefits

Donating to SCG grants you a bunch of little cosmetic things on our Team Fortress 2 servers, they are cosmetic only, no pay to win garbage!

End of round sprite

The end of round sprite is exactly as it sounds, you can select a little sprite to show up above your head at the end of a round!

Join message

Rainbow text

Weapon effects

Donator command usage

Donator menu

Donator commands

How to donate

See the full thread here.

SCG has two telegram announcement groups, one for general group announcements, and one for game service announcements.

General Group Announcements

https://t.me/southerncrossgaming

This is the SCG Announcement channel, where SCG news posts / events are shared here.

SCG Service Announcements

https://i.imgur.com/3s0H3pK.png https://t.me/scgservices

The SCG Service channel is meant for sending announcements about active games. A game is considered active when it has reached a threshold of players active and is no longer considered active when it hits a different threshold. The thresholds are unique to each server. To avoid spam, the telegram message is deleted when the game is no longer active, unlike Discord where a game is over message is displayed instead.

The credit for this idea goes to Weese, who suggested it to me!