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Today's events : =Friday Night Gaming= Team Fortress 2

SCG Updates

This is a quick overview of our maintenance records, from fixes to file additions and more!


Sorting results by date : 2020-06-01
Monday, June 1st, 2020

Open Fortress // General server update
Weapons now stick around when picked up
Passion Punch
Weapons can be picked up without any waiting period, but special weapons (The BFG / Quad Launcher) still have a cool down between respawning
More weapons on spawn
Passion Punch
Unless otherwise overwritten by a map's config, you now spawn with the shotgun and dynamite in addition to the pistol and the crowbar
Some donator effects have been ported over
Passion Punch
Custom join messages have been ported, other effects do not work at this time
Frag limits now scale with player counts
Passion Punch
Fixed donator sprites taking up the entire map
Passion Punch
Donator sprites have been disabled as there is no humiliation round anyway
The map vote now appears at the end of a map
PassionFruit
The map vote displays map names cleanly
PassionFruit
Fixed map vote not using the F1-F5 menu
PassionFruit
CTF capture counts are now based on player counts
PassionFruit
One more flag every 10 players!
Open Fortress // Passion Fruit // Maplist update
Added - dm_2fort
Added - dm_backfort
Added - dm_bloodcovenant
Added - dm_bloodrun
Added - dm_byre
Added - dm_chestnut
Added - dm_coaltown
Added - dm_crossfire
Added - dm_darkzone
Added - dm_databank
Added - dm_deadlock
Added - dm_deadsimple
Added - dm_grain
Added - dm_gump
Added - dm_harvest
Added - dm_hollow
Added - dm_knoxx
Added - dm_lobstershore
Added - dm_longestyard
Added - dm_lumberyard
Added - dm_nucleus
Added - dm_offblast
Added - dm_overkill_dev
Added - dm_pitod
Added - dm_ravine
Added - dm_sawdust
Added - dm_skate
Added - dm_spillway
Added - dm_watchtower
Added - dm_watergate
Added - dm_wiseau
Added - mctf_2fort
Added - mctf_backfort
Added - mctf_badlands
Added - mctf_doublecross
Added - mctf_turbine