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VRChat is asking for public input on AI policies

By Rowedahelicon

https://ask.vrchat.com/t/regarding-ai-usage-on-vrchat/49058

Make sure you go and let them know :3c


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[TF2] Temporary MvM Downtime

By Rowedahelicon

Due to an issue with the recent TF2 Halloween update, our MvM servers are down for the moment, they will be restored ASAP. Apologies for the inconvenience. ;~;


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An important message

By Rowedahelicon

I have unfortunate news to share today. Kooma, otherwise known as Koomabear, passed away this morning. Kooma used to go by the name Zareth, a name that older SCG members may recognize.

Kooma was one of our original admins, carried over from when the TF2 servers were part of the Baby Fur Gamers (BFG) community. They were one of the most caring and influential admins we had, and one of many inspiring factors that led us to relaunching as a broader community.

While they moved away from TF2 and an admin role as time went on, we have remained friends over the years, and they have occasionally popped back in to play with us. I am devastated by their sudden passing, it was only a couple weeks ago that we last spoke to each other about our excitement for Kingdom Hearts 4.

Their passing serves as a reminder that each and every one of our lives is precious and finite, and we should take any opportunities we have to share our love with those closest to us. No one ever wants to consider that someday someone you know will be gone, but we should instead focus on what we have now.

I have ended posts with this many times, but it always remains true. I love you all dearly, lurker or not, you are all important and precious to me.


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[Feedback needed] Discord alternatives?

By Rowedahelicon

Pack, how do we feel about alternatives for Discord. Discord has been progressively worse lately, and the topic of alternatives has been quite lively.

We did some research here and there, but currently, our eyes are on one called Fluxer. It's an open-source, near 1:1 clone of Discord with the potential for self-hosted instances. In less than 2 hours, I was able to copy the SCG discord to it, as well as setup a bridge for Poe to go back and forth as a test.

I am looking for feedback from anyone interested in sharing on what we should consider supporting! Mind you, the plan right now isn't to abandon discord, but to offer a bridge for those looking to leave it so they can remain in contact.

I should go with the approach of trying to cover as many cases as possible, but it'd be far less stress on me and the other admins to wrangle things to 1 or 2 options.


Comment(s): 2 | Views: 462

SCG has gone woke + other things

By Rowedahelicon

Hello! I have a number of new features and changes to share with you all today.

SCG Has Gone Woke

We've added pronouns!

You can set pronouns in-game using the "!pronouns" command, or on the SCG website under your TF2 settings page.
For more specifics on how to use this command, please consult this page: https://www.scg.wtf/wiki/Pronouns

Presently, this only affects a few of the furry chat commands, some examples include:
[b]!coffee - [PLAYER] drank a sip of some rich coffee, she must feel great now!
!bellyrub <player> - [PLAYER] pinned down [TARGET] and rubbed his belly![/b]

This plugin needs some work, it can probably be handled better, and I'll do that at some point!

Donator Adjustments / Fixes

Did you know that donator kill effects were broken? I didn't! They've been broken for about a year. A result of some fixes I did for cp_freaky_fair last year. After a quick adjustment of a few plugins, this has been fixed, kill effects are back!

Next, donator join messages? They will display when you actually start playing now instead of while you're connecting, so you can actually see them! Also, now people won't be confused and try to say hi to you before you've ever joined. Additionally, the "player has connected" text has been changed to "play is connecting" to help stop that confusion.

The boring stuff? A handful of plugins have been cleaned up, retooled, or otherwise been for optimization purposes.


Comment(s): 0 | Views: 376