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Monday, August 9th, 2021

Team Fortress 2 // Front Line Fudge // Maplist update
Added - mvm_akure_rc1a
Added - mvm_autumnull_rc2
Added - mvm_calico_b1a
Added - mvm_casino_city_b7c
Added - mvm_decay_rc1
Added - mvm_destruct_b1
Added - mvm_frostwynd_rc1_nm
Added - mvm_radar_b10
Added - mvm_sharp_rc9
Added - mvm_silentsky_rc4
Updated - mvm_barren_final1 > mvm_barren_final3
Updated - mvm_boogge_rc3b > mvm_boogge_rc3d
Updated - mvm_cliffside_b5 > mvm_cliffside_b6
Updated - mvm_dusk_rc3 > mvm_dusk_rc7b
Updated - mvm_goldpit_b15 > mvm_goldpit_rc2
Updated - mvm_oilrig_rc3 > mvm_oilrig_rc5
Updated - mvm_snowpine_rc4 > mvm_snowpine_rc4_fix1
Updated - mvm_waterlogged_rc4e > mvm_waterlogged_rc4g
Updated - mvm_yiresa_rc4 > mvm_yiresa_rc5a
Sunday, August 8th, 2021

Team Fortress 2 // Front Line Fudge // Mission update
Added - "popfile" "mvm_bigrock_sigdemo"
Added - "popfile" "mvm_estate_rc1_adv_carbureted_clash"
Added - "popfile" "mvm_estate_rc1_adv_marina_mayhem"
Added - "popfile" "mvm_tensai_rc3_adv_scarlet_embodiment"
Added - "popfile" "mvm_tensai_rc3_adv_surface_tension"
Friday, July 30th, 2021

Team Fortress 2 // General server update
Fixed a precaching issue with certain MVM maps that caused them to auto-crash
Front Line Fudge
Sequoia was the only one confirmed, but the issue came with maps that offered way too many hud icon downloads which only became a problem recently with the introduction of new missions. Waterfront likely to be experiencing this issue as well, but I fixed the problem before I could test if it happened elsewhere.
Thursday, July 29th, 2021

Team Fortress 2 // Chocolate // Maplist update
Updated - cp_gorge_event > cp_gorge
Updated - koth_bagel_event > koth_bagel_rc4a
Updated - koth_harvest_event > koth_harvest_final
Removed - koth_meatside_a3a
Removed - koth_megalo
Removed - koth_spillway_event_rc4
Removed - koth_undergrove_event
Removed - koth_viaduct_event
Removed - pd_scarab_rc3
Removed - pl_fifthcurve_event
Removed - pl_hydropower_event
Removed - pl_millstone_event
Removed - pl_precipice_event_final
Removed - pl_rumble_event
Team Fortress 2 // Rainbow // Maplist update
Updated - cp_gorge_event > cp_gorge
Updated - koth_bagel_event > koth_bagel_rc4a
Updated - koth_harvest_event > koth_harvest_final
Removed - koth_meatside_a3a
Removed - koth_megalo
Removed - koth_spillway_event_rc4
Removed - koth_undergrove_event
Removed - koth_viaduct_event
Removed - pd_scarab_rc3
Removed - pl_fifthcurve_event
Removed - pl_hydropower_event
Removed - pl_millstone_event
Removed - pl_precipice_event_final
Removed - pl_rumble_event
Tuesday, July 27th, 2021

Team Fortress 2 // Front Line Fudge // Mission update
Added - "popfile" "mvm_area_52_rc3_exp_so_healthy"
Added - "popfile" "mvm_area_52_rc3_fer_expert1"
Added - "popfile" "mvm_area_52_rc3_hole_expert"
Added - "popfile" "mvm_area_52_rc3_naruto_runners"
Added - "popfile" "mvm_bigrock_adv_different_encounter"
Added - "popfile" "mvm_bigrock_adv_melty_machines"
Added - "popfile" "mvm_bigrock_advanced2_0.25"
Added - "popfile" "mvm_bigrock_flow_expert1"
Added - "popfile" "mvm_bigrock_hole_advanced1"
Added - "popfile" "mvm_bigrock_hole_advanced2"
Added - "popfile" "mvm_bigrock_hole_expert"
Added - "popfile" "mvm_bigrock_hole_random_party"
Added - "popfile" "mvm_bigrock_rag_expert1"
Added - "popfile" "mvm_bigrock_rag_expert2"
Added - "popfile" "mvm_bigrock_test"
Added - "popfile" "mvm_brugge_rc4b_Exp_Belgium_Heist"
Added - "popfile" "mvm_decoy_flow_advanced1"
Added - "popfile" "mvm_decoy_flow_expert1"
Added - "popfile" "mvm_decoy_flow_expert2"
Added - "popfile" "mvm_decoy_hole_expert"
Added - "popfile" "mvm_decoy_overlord_advanced1"
Added - "popfile" "mvm_decoy_rag_expert1"
Added - "popfile" "mvm_decoy_sandattack"
Added - "popfile" "mvm_dockyard_rc7_adv_pyromacterra"
Added - "popfile" "mvm_downtown_final4b_rag_expert1"
Added - "popfile" "mvm_isolation_rc3_adv_hypothermia"
Added - "popfile" "mvm_isolation_rc3_adv_snow_field"
Added - "popfile" "mvm_isolation_rc3_hole_expert"
Added - "popfile" "mvm_mannhattan_bro_exp2"
Added - "popfile" "mvm_mannhattan_bro_exp3"
Added - "popfile" "mvm_mannhattan_click_expert_old"
Added - "popfile" "mvm_mannhattan_hole_advanced1"
Added - "popfile" "mvm_mannhattan_hole_expert"
Added - "popfile" "mvm_mannhattan_rag_advanced2"
Added - "popfile" "mvm_mannhattan_rag_advanced3"
Added - "popfile" "mvm_mannhattan_rag_expert1"
Added - "popfile" "mvm_mannworks_bro_exp1"
Added - "popfile" "mvm_mannworks_exp_2020_robot_odyssey"
Added - "popfile" "mvm_mannworks_exp_stone_and_rock"
Added - "popfile" "mvm_mannworks_flow_expert1"
Added - "popfile" "mvm_mannworks_flow_expert2"
Added - "popfile" "mvm_mannworks_hole_advanced1"
Added - "popfile" "mvm_mannworks_hole_expert1"
Added - "popfile" "mvm_mannworks_mess_match"
Added - "popfile" "mvm_mannworks_overlord_advanced1"
Added - "popfile" "mvm_mannworks_overlord_advanced2"
Added - "popfile" "mvm_mannworks_rag_advanced1"
Added - "popfile" "mvm_mannworks_rag_expert1"
Added - "popfile" "mvm_mannworks_sigaitest"
Added - "popfile" "mvm_meltdown_rc5_Exp_Melt_Through"
Added - "popfile" "mvm_meltdown_rc5_bro_expert1"
Added - "popfile" "mvm_meltdown_rc5_rag_advanced1"
Added - "popfile" "mvm_meltdown_rc5_rag_expert1"
Added - "popfile" "mvm_metro_rc3_exp_dead_ahead"
Added - "popfile" "mvm_oxidize_rc18_hole_expert"
Added - "popfile" "mvm_powerplant_rc1_adv_energy_overload"
Added - "popfile" "mvm_powerplant_rc1_adv_midnight_invasion"
Added - "popfile" "mvm_powerplant_rc1_bro_exp1"
Added - "popfile" "mvm_powerplant_rc1_dark_night_invasion"
Added - "popfile" "mvm_powerplant_rc1_rag_expert1"
Added - "popfile" "mvm_quetzal_rc5_exp_blood_potatos"
Added - "popfile" "mvm_quetzal_rc5_hole_expert"
Added - "popfile" "mvm_rottenburg_advanced_1.5"
Added - "popfile" "mvm_rottenburg_bro_ironman"
Added - "popfile" "mvm_rottenburg_flow_expert1"
Added - "popfile" "mvm_rottenburg_hole_advanced1"
Added - "popfile" "mvm_rottenburg_hole_advanced2"
Added - "popfile" "mvm_rottenburg_hole_expert"
Added - "popfile" "mvm_rottenburg_rag_advanced3"
Added - "popfile" "mvm_rottenburg_rag_expert1"
Added - "popfile" "mvm_rottenburg_sieeld_assault"
Added - "popfile" "mvm_sequoia_rc4_rag_expert"
Added - "popfile" "mvm_sharp_rc6a_hole_advanced1"
Added - "popfile" "mvm_shiverpeak_rc3_overlord_advanced"
Added - "popfile" "mvm_shiverpeak_rc3_rag_advanced"
Added - "popfile" "mvm_shiverpeak_rc3_rag_expert"
Added - "popfile" "mvm_shiverpeak_rc3_smissmas_invasion"
Added - "popfile" "mvm_spacepost_rc1_cosmic_calamity"
Added - "popfile" "mvm_spacepost_rc1_hole_expert"
Added - "popfile" "mvm_spacepost_rc1_rag_advanced2"
Added - "popfile" "mvm_swirl_rc1_bro_exp1"
Added - "popfile" "mvm_swirl_rc1_hole_expert"
Added - "popfile" "mvm_tensai_rc3_hole_expert"
Added - "popfile" "mvm_tensai_rc3_teien"
Added - "popfile" "mvm_underground_rc3_hole_advanced1"
Added - "popfile" "mvm_underground_rc3_oldsuperexpert"
Added - "popfile" "mvm_underground_rc3_rag_advanced3"
Added - "popfile" "mvm_waterfront_rc3_hole_expert"
Added - "14"
Added - "15"
Added - "16"
Added - "17"
Added - "18"
Added - "19"
Added - "20"
Added - "21"
Added - "22"
Added - "23"
Added - "categories" "23"
Removed - "categories" "13"
Saturday, July 24th, 2021

Team Fortress 2 // Rainbow // Maplist update
Added - koth_meatside_a3a
Removed - koth_slasher
Team Fortress 2 // Chocolate // Maplist update
Added - koth_meatside_a3a
Removed - koth_slasher
Friday, July 23rd, 2021

Team Fortress 2 // General server update
Potentially fixed a memory leak on MVM
Front Line Fudge
Oopsie whoopsie I maybe made a fucky wucky but I fixie wixied it and now hopefully the server doesn't lag anymore ;w; -- Fixed a potential memory leak with the map rotation plugin I wrote last week
Team Fortress 2 // Chocolate // Maplist update
Added - koth_megalo
Added - koth_slasher
Added - koth_spillway_event_rc4
Added - koth_undergrove_event
Added - koth_viaduct_event
Added - pd_scarab_rc3
Added - pl_fifthcurve_event
Added - pl_hydropower_event
Added - pl_millstone_event
Added - pl_precipice_event_final
Added - pl_rumble_event
Updated - cp_gorge > cp_gorge_event
Updated - koth_bagel_rc4a > koth_bagel_event
Updated - koth_harvest_final > koth_harvest_event
Team Fortress 2 // Rainbow // Maplist update
Added - koth_megalo
Added - koth_slasher
Added - koth_spillway_event_rc4
Added - koth_undergrove_event
Added - koth_viaduct_event
Added - pd_scarab_rc3
Added - pl_fifthcurve_event
Added - pl_hydropower_event
Added - pl_millstone_event
Added - pl_precipice_event_final
Added - pl_rumble_event
Updated - cp_gorge > cp_gorge_event
Updated - koth_bagel_rc4a > koth_bagel_event
Updated - koth_harvest_final > koth_harvest_event
Wednesday, July 21st, 2021

Team Fortress 2 // General server update
Fixed missing murder flashlight textures for Linux clients
Rainbow
Fixed the map nomination menu displaying maps with their normal names if they are custom
Chocolate Rainbow
If a map in the nomination menu is custom, like rd_asteroid_scg for example, it would show up on the nom menu as *rd_asteroid_scg instead of the intended [RD] Asteroid SCG. Map names will now show up right, and retain their asterisk.
Fixed the map nomination menu allowing nominations for maps that were later blocked from voting
Chocolate Rainbow
In the case of a map type that was previously played, the nomination menu should have blocked that type of map if it wasn't ready to be played again yet as to not allow wasted nominations. This has been fixed!
Tuesday, July 20th, 2021

Team Fortress 2 // General server update
The !rules menu has been replaced
Chocolate Rainbow Strawberry Front Line Fudge Vanilla
The rules menu in-game, accessed with !rules, has been replaced with a better menu that will also notify you if the wording of a rule has changed since you last read it. Additionally, the rules listing have been rewritten to better describe our rules!

No additional rules have been added, you're all doing great, I love u
Monday, July 19th, 2021

Team Fortress 2 // General server update
Potentially fixed bot navigation in MVM Snowpine
Front Line Fudge
Thanks to Rhimrifer for pointing it out, seems there were some spots where bots may have been getting stuck, this *should* be fixed now.
Fixed a bug with MVM and switching to their proper next mission
Front Line Fudge
No idea who is to blame for this bug, me or Valve. MVM is designed to go to the next logical mission in their mission cycles. I.E. An advanced mission to the next map's advanced mission. But for some reason, MVM reloads maps during the loading process and this never happens.

By forcing the server to switch to the next logical map/mission manually after the end of game countdown, this issue doesn't happen!